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We think it's time to take a hard look at what's really happening with the rapid convergence of information technologies. Time to make sense of the predictions, speculations, and hype we all read and hear about daily.
In each monthly issue of CyberMedia: 2001, we'll examine the explosive interactive information industry and provide you with key insights into the potential of this market. We won't report on industry news (you can get that plenty of other places), but we will tell you in clear, direct, sometimes provocative language what we see as the critical trends, issues, opportunities, and roadblocks in the industry, from today through the year 2001.
We'll focus less on specific technologies and more on how the big picture works--how digital convergence and the resulting interactive information industry will affect all parts of how you run your businesses, and how you make money. In analyzing current trends and market opportunities, we'll also take a user's perspective, examining how people will live with emerging new technologies.
We hope CyberMedia: 2001 will quickly become your indispensable tool for keeping up with the rapid evolution of the interactive information industry.
CyberMedia (si' ber mee' dee uh) n.
1. from the Greek: "Kyber" or "steersman,"- navigator, a high naval rank
2. from technical usage [Norbert Wiener]: "cybernetics"- the science of communications and control within a system and its interaction with its environment
3. from science fiction [William Gibson]: "cyberspace" - the dimensionless world of all computer data and electronic communications
4. from modern technopunk usage: "cyber-" a prefix to denote virtually any cool, hip computerized thing
Thus, CyberMedia is any cool, computer-navigated, intelligently interactive information and communications media
Sample Articles: