CyberMedia (si' ber mee' dee uh) n.
1. from the Greek: "Kyber" or "steersman,"- navigator, a high naval rank
2. from technical usage [Norbert Wiener]: "cybernetics"- the science of communications and control within a system and its interaction with its environment
3. from science fiction [William Gibson]: "cyberspace" - the dimensionless world of all computer data and electronic communications
4. from modern technopunk usage: "cyber-" a prefix to denote virtually any cool, hip computerized thing
Thus, CyberMedia is any cool, computer-navigated, intelligently interactive information and communications media.
It encompasses things as diverse as CD-ROM games and encyclopedias, online services, the Worldwide Web, interactive television, electronic yellow pages, interactive shopping & banking, customized newspaper, virtual museums, electronic "town halls" and much, much more.
In a mere five years, i.e. 2001, we believe cybermedia will be the preferred and most-used media-type by the majority of people under 25 years old in the developed nations of the world. In the U.S., cybermedia will be second only to television in terms of time spent per day.